Choosing and Adding the Music #
So as I have already added some sound effects for when a player scores a goal, keeping it as vintage as possible I decided to go again with a vintage soundtrack (it feels weird to consider the age I was born in as vintage, but then again time never stops) also from Ovani Sound and inspired by the music from the decade of the 1980s that I found in the 80’s Music Pack Vol. 2. I loved the Lets Boogie tune and the great thing is that it comes recorded in three different intensties so I can make the music adapt to the game conditions, so when a player is closing in to wining the music intensifies, I still have some fixes to do so it can work seamlessly but I’m confident I’ll be able to finish soon, I only think of improving the UI a little bit more, including the addition of some sounds UI navigation. Just as a note aside as probably wishful thinking I hope to someday compose and record my own game music but for now I’m really happy that something like Ovani exists as the quality is really high and their collection is wide and deep enough for most of my projects.
As you can see there are some bugs and undesired behavior, like the music loop having a long silent moment and as this is essentially a learning project and I’m using only native Godot components (Ovani has a dynamic music plugin that I have tested before and usually works perfectly) some things feel a bit tricky to achieve and require a lot of documentation reading and searching and browsing through forums and even tutorials (I know I’m not supposed to use tutorials but I’m doing it as recommended by the challenge indications and also I sometimes have no other source of information as the documentation of some new features in Godot is really lacking). So, next should be fixing some final bugs and a bit of UI rebumping, then I’ll just call it done for a first version and publish it on Itch.io.